ParaScripting::ParaObject Member List

This is the complete list of members for ParaScripting::ParaObject, including all inherited members.

AddChild(const ParaObject obj)ParaScripting::ParaObject
AddEvent(const char *strEvent)ParaScripting::ParaObject
AddReference(const ParaObject &maker, int nTag)ParaScripting::ParaObject
CheckAttribute(DWORD attribute)ParaScripting::ParaObject
CheckLoadPhysics()ParaScripting::ParaObject
DeleteAllRefs()ParaScripting::ParaObject
DeleteReference(const ParaObject &ref)ParaScripting::ParaObject
DistanceTo(ParaObject obj)ParaScripting::ParaObject
EnablePhysics(bool bEnable)ParaScripting::ParaObject
equals(const ParaObject obj) const ParaScripting::ParaObject
GetAnimation()ParaScripting::ParaObject
GetAttachmentPosition(int nAttachmentID, float *x, float *y, float *z)ParaScripting::ParaObject
GetAttributeObject()ParaScripting::ParaObject
GetAttributeObject_(ParaAttributeObject &output)ParaScripting::ParaObject
GetDefaultReplaceableTexture(int ReplaceableTextureID)ParaScripting::ParaObject
GetDensity()ParaScripting::ParaObject
GetEffectHandle()ParaScripting::ParaObject
GetEffectParamBlock()ParaScripting::ParaObject
GetFacing()ParaScripting::ParaObject
GetHeadOnOffset(float *x, float *y, float *z)ParaScripting::ParaObject
GetHeadOnText()ParaScripting::ParaObject
GetHeadOnUITemplateName()ParaScripting::ParaObject
GetHomeZone()ParaScripting::ParaObject
GetMovableRegion(float *center_x, float *center_y, float *center_z, float *extent_x, float *extent_y, float *extent_z)ParaScripting::ParaObject
GetMyType() constParaScripting::ParaObject
GetName() constParaScripting::ParaObject
GetName_() constParaScripting::ParaObject
GetNumOfPerceivedObject()ParaScripting::ParaObject
GetNumReplaceableTextures()ParaScripting::ParaObject
GetOnClick() constParaScripting::ParaObject
GetOnEnterSentientArea() constParaScripting::ParaObject
GetOnFrameMove() constParaScripting::ParaObject
GetOnLeaveSentientArea() constParaScripting::ParaObject
GetOnNetReceive() constParaScripting::ParaObject
GetOnNetSend() constParaScripting::ParaObject
GetOnPerceived() constParaScripting::ParaObject
GetPerceivedObject(int nIndex)ParaScripting::ParaObject
GetPerceptiveRadius()ParaScripting::ParaObject
GetPhysicsRadius()ParaScripting::ParaObject
GetPosition(float *x, float *y, float *z)ParaScripting::ParaObject
GetPrimaryAsset()ParaScripting::ParaObject
GetPrimaryAsset_(ParaAssetObject *pOut)ParaScripting::ParaObject
GetRefObject(int nIndex)ParaScripting::ParaObject
GetRefObjNum()ParaScripting::ParaObject
GetReplaceableTexture(int ReplaceableTextureID)ParaScripting::ParaObject
GetRotation(const object &quat)ParaScripting::ParaObject
GetScale()ParaScripting::ParaObject
GetSentientRadius()ParaScripting::ParaObject
GetType()ParaScripting::ParaObject
GetViewBox(const object &output)ParaScripting::ParaObject
GetViewCenter(float *x, float *y, float *z)ParaScripting::ParaObject
GetXRefScript(int nIndex)ParaScripting::ParaObject
GetXRefScriptCount()ParaScripting::ParaObject
GetXRefScriptFacing(int nIndex)ParaScripting::ParaObject
GetXRefScriptLocalMatrix(int nIndex)ParaScripting::ParaObject
GetXRefScriptPosition(int nIndex, float *x, float *y, float *z)ParaScripting::ParaObject
GetXRefScriptScaling(int nIndex, float *x, float *y, float *z)ParaScripting::ParaObject
HasAttachmentPoint(int nAttachmentID)ParaScripting::ParaObject
HasHeadOnDisplay()ParaScripting::ParaObject
IsAlwaysSentient()ParaScripting::ParaObject
IsAttached() constParaScripting::ParaObject
IsCharacter() constParaScripting::ParaObject
IsGlobal()ParaScripting::ParaObject
IsHeadOnDisplayShown()ParaScripting::ParaObject
IsOPC() constParaScripting::ParaObject
IsPersistent()ParaScripting::ParaObject
IsPhysicsEnabled()ParaScripting::ParaObject
IsSentient()ParaScripting::ParaObject
IsSentientWith(const ParaObject &pObj)ParaScripting::ParaObject
IsStanding()ParaScripting::ParaObject
IsValid() constParaScripting::ParaObject
IsVisible()ParaScripting::ParaObject
m_pObj (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
MakeGlobal(bool bGlobal)ParaScripting::ParaObject
MakeSentient(bool bSentient)ParaScripting::ParaObject
OffsetPosition(float dx, float dy, float dz)ParaScripting::ParaObject
On_Click(DWORD nMouseKey, DWORD dwParam1, DWORD dwParam2)ParaScripting::ParaObject
ParaObject() (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
ParaObject(CBaseObject *pObj) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
Reset()ParaScripting::ParaObject
Rotate(float x, float y, float z)ParaScripting::ParaObject
SaveToDB()ParaScripting::ParaObject
Scale(float s)ParaScripting::ParaObject
SetAlwaysSentient(bool bAlways)ParaScripting::ParaObject
SetAnimation(int nAnimID)ParaScripting::ParaObject
SetAttribute(DWORD dwAtt, bool bTurnOn)ParaScripting::ParaObject
SetDensity(float fDensity)ParaScripting::ParaObject
SetEffectHandle(int nHandle)ParaScripting::ParaObject
SetFacing(float fFacing)ParaScripting::ParaObject
SetGroupID(int nGroup)ParaScripting::ParaObject
SetHeadOnOffest(float x, float y, float z)ParaScripting::ParaObject
SetHeadOnText(const char *sText)ParaScripting::ParaObject
SetHeadOnTextColor(const char *color)ParaScripting::ParaObject
SetHeadOnUITemplateName(const char *sUIName)ParaScripting::ParaObject
SetHomeZone(const char *sHomeZone)ParaScripting::ParaObject
SetMovableRegion(float center_x, float center_y, float center_z, float extent_x, float extent_y, float extent_z)ParaScripting::ParaObject
SetName(const char *sName)ParaScripting::ParaObject
SetOnClick(const char *script) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetOnEnterSentientArea(const char *script) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetOnFrameMove(const char *script) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetOnLeaveSentientArea(const char *script) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetOnNetReceive(const char *script) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetOnNetSend(const char *script) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetOnPerceived(const char *script) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetPerceptiveRadius(float fNewRaduis)ParaScripting::ParaObject
SetPersistent(bool bPersistent)ParaScripting::ParaObject
SetPhysicsRadius(float fR)ParaScripting::ParaObject
SetPosition(float x, float y, float z)ParaScripting::ParaObject
SetReplaceableTexture(int ReplaceableTextureID, ParaAssetObject pTextureEntity)ParaScripting::ParaObject
SetRotation(const object &quat)ParaScripting::ParaObject
SetScale(float s)ParaScripting::ParaObject
SetScaling(float s) (defined in ParaScripting::ParaObject)ParaScripting::ParaObject
SetSentientField(DWORD dwFieldOrGroup, bool bIsGroup)ParaScripting::ParaObject
SetVisible(bool bVisible)ParaScripting::ParaObject
ShowHeadOnDisplay(bool bShow)ParaScripting::ParaObject
SnapToTerrainSurface(int bUseNorm)ParaScripting::ParaObject
ToCharacter()ParaScripting::ParaObject
ToGameObject()ParaScripting::ParaObject
ToString() constParaScripting::ParaObject
ToString1(const char *sMethod) const ParaScripting::ParaObject
UpdateTileContainer()ParaScripting::ParaObject
~ParaObject() (defined in ParaScripting::ParaObject)ParaScripting::ParaObject


Generated on Mon Dec 1 14:34:46 2008 for NPL Scripting Reference for ParaEngine by  doxygen 1.5.2