AddWaterRipple(float x, float y, float z) | ParaScripting::ParaScene | [static] |
AdvanceTimeOfDay(float timeDelta) | ParaScripting::ParaScene | [static] |
Attach(ParaObject &pObj) | ParaScripting::ParaScene | [static] |
CreateCharacter(const char *strObjectName, const char *strMultiAnimationAssetName, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | [static] |
CreateCharacter(const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
CreateCharacter__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) | ParaScripting::ParaScene | [static] |
CreateDynamicPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bRenderMesh) | ParaScripting::ParaScene | [static] |
CreateFloor(const char *strObjectName, const char *strSpriteAssetName, const char *strTextureAssetName, float fWidth, float fDepth, float fFacing) | ParaScripting::ParaScene | [static] |
CreateGlobalTerrain(float fRadius, int nDepth, const char *sHeightmapfile, float fTerrainSize, float fElevscale, int bSwapvertical, const char *sMainTextureFile, const char *sCommonTextureFile, int nMaxBlockSize, float fDetailThreshold) | ParaScripting::ParaScene | [static] |
CreateLightObject(const char *strObjectName, float fPosX, float fPosY, float fPosZ, const char *sLightParams, const char *localMatrix) | ParaScripting::ParaScene | [static] |
CreateManagedLoader(const char *sLoaderName) | ParaScripting::ParaScene | [static] |
CreateMeshObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) | ParaScripting::ParaScene | [static] |
CreateMeshObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
CreateMeshPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) | ParaScripting::ParaScene | [static] |
CreateMeshPhysicsObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
CreateMeshPhysicsObject__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) | ParaScripting::ParaScene | [static] |
CreatePortal(const char *sPortalName, const char *sHomeZone, const char *sTargetZone, const char *sQuadVertices, float width, float height, float depth, float facing) | ParaScripting::ParaScene | [static] |
CreateSkyBox(const char *strObjectName, const char *strMeshAssetName, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) | ParaScripting::ParaScene | [static] |
CreateSkyBox_(const char *strObjectName, ParaAssetObject &asset, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
CreateVoxelMesh(const char *strObjectName, const char *sGridFileName, const char *sTextureFileName) | ParaScripting::ParaScene | [static] |
CreateWorld(const char *sWorldName, float fWorldSize, const char *sConfigFile) | ParaScripting::ParaScene | [static] |
CreateZone(const char *sZoneName, const char *sBoundingVolumes, float width, float height, float depth, float facing) | ParaScripting::ParaScene | [static] |
Delete(ParaObject &pObj) | ParaScripting::ParaScene | [static] |
DeleteMiniSceneGraph(const char *name) | ParaScripting::ParaScene | [static] |
DeleteSkyBox(const char *strObjectName) | ParaScripting::ParaScene | [static] |
Detach(ParaObject &pObj) | ParaScripting::ParaScene | [static] |
Enable3DCanvas(int nIndex, bool bEnabled) | ParaScripting::ParaScene | [static] |
EnableLighting(bool bEnable) | ParaScripting::ParaScene | [static] |
EnableMiniSceneGraph(bool bEnable) | ParaScripting::ParaScene | [static] |
EnableMouseClick(bool bEnable) | ParaScripting::ParaScene | [static] |
EnablePostProcessing(bool bEnable, const char *sCallbackScript) | ParaScripting::ParaScene | [static] |
EnableScene(bool bEnable) | ParaScripting::ParaScene | [static] |
Execute(const char *strCmd) | ParaScripting::ParaScene | [static] |
FireMissile(int nMissileID, float fSpeed, float fromX, float fromY, float fromZ, float toX, float toY, float toZ) | ParaScripting::ParaScene | [static] |
FireMissile1(const char *assetname, float fSpeed, float fromX, float fromY, float fromZ, float toX, float toY, float toZ) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
FireMissile2(ParaAssetObject &asset, float fSpeed, float fromX, float fromY, float fromZ, float toX, float toY, float toZ) (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
Get3DCanvas(int nIndex) | ParaScripting::ParaScene | [static] |
Get3DCanvas__(Para3DCanvas *pCanvas, int nIndex) | ParaScripting::ParaScene | [static] |
GetActionMeshesBySphere(const object &inout, float x, float y, float z, float radius) | ParaScripting::ParaScene | [static] |
GetAttributeObject() | ParaScripting::ParaScene | [static] |
GetAttributeObject_(ParaAttributeObject &output) | ParaScripting::ParaScene | [static] |
GetAttributeObjectOcean() | ParaScripting::ParaScene | [static] |
GetAttributeObjectOcean_(ParaAttributeObject &output) | ParaScripting::ParaScene | [static] |
GetAttributeObjectPlayer() | ParaScripting::ParaScene | [static] |
GetAttributeObjectPlayer_(ParaAttributeObject &output) | ParaScripting::ParaScene | [static] |
GetAttributeObjectSky() | ParaScripting::ParaScene | [static] |
GetAttributeObjectSky_(ParaAttributeObject &output) | ParaScripting::ParaScene | [static] |
GetCurrentActor() | ParaScripting::ParaScene | [static] |
GetDayLength() | ParaScripting::ParaScene | [static] |
GetGlobalWaterLevel() | ParaScripting::ParaScene | [static] |
GetMiniSceneGraph(const char *name) | ParaScripting::ParaScene | [static] |
GetNextObject(ParaObject &obj) | ParaScripting::ParaScene | [static] |
GetObject(const char *strObjName) | ParaScripting::ParaScene | [static] |
GetObject3(float x, float y, float z) | ParaScripting::ParaScene | [static] |
GetObject4(float x, float y, float z, float fEpsilon) | ParaScripting::ParaScene | [static] |
GetObject_(ParaObject *pOut, const char *strObjName) | ParaScripting::ParaScene | [static] |
GetObjectByViewBox(const object &viewbox) | ParaScripting::ParaScene | [static] |
GetObjectsByScreenRect(const object &inout, int left, int top, int right, int bottom, const char *sFilterFunc, float fMaxDistance) | ParaScripting::ParaScene | [static] |
GetObjectsBySphere(const object &inout, float x, float y, float z, float radius, const char *sFilterFunc) | ParaScripting::ParaScene | [static] |
GetPlayer() | ParaScripting::ParaScene | [static] |
GetPlayer_(ParaObject *pOut) | ParaScripting::ParaScene | [static] |
GetPostProcessingScene() | ParaScripting::ParaScene | [static] |
GetShadowMethod() (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
GetTimeOfDay() | ParaScripting::ParaScene | [static] |
GetTimeOfDaySTD() | ParaScripting::ParaScene | [static] |
GetTotalCanvasNum() | ParaScripting::ParaScene | [static] |
IsGlobalWaterEnabled() | ParaScripting::ParaScene | [static] |
IsHeadOnDisplayShown() | ParaScripting::ParaScene | [static] |
IsLightingEnabled() (defined in ParaScripting::ParaScene) | ParaScripting::ParaScene | [static] |
IsMiniSceneGraphEnabled() | ParaScripting::ParaScene | [static] |
IsModified() | ParaScripting::ParaScene | [static] |
IsPostProcessingEnabled() | ParaScripting::ParaScene | [static] |
IsSceneEnabled() | ParaScripting::ParaScene | [static] |
IsScenePaused() | ParaScripting::ParaScene | [static] |
MousePick(float fMaxDistance, const char *sFilterFunc) | ParaScripting::ParaScene | [static] |
OnTerrainChanged(float x, float y, float fRadius) | ParaScripting::ParaScene | [static] |
PauseScene(bool bEnable) | ParaScripting::ParaScene | [static] |
Play3DSound(const char *strSoundAssetName, float fX, float fY, float fZ) | ParaScripting::ParaScene | [static] |
RegisterEvent(const char *sID, const char *sScript) | ParaScripting::ParaScene | [static] |
RegisterEvent1(DWORD nEventType, const char *sID, const char *sScript) | ParaScripting::ParaScene | [static] |
Reset() | ParaScripting::ParaScene | [static] |
SaveAllCharacters() | ParaScripting::ParaScene | [static] |
SelectObject(int nGroupIndex, float x, float y, float z, float radius, const char *sFilterFunc) | ParaScripting::ParaScene | [static] |
SelectObject1(int nGroupIndex, float x1, float y1, float z1, float x2, float y2, float z2, float fRotY, const char *sFilterFunc) | ParaScripting::ParaScene | [static] |
SetCurrentActor(ParaObject pActor) | ParaScripting::ParaScene | [static] |
SetDayLength(float fMinutes) | ParaScripting::ParaScene | [static] |
SetFog(bool bRenderFog, const char *strFogColor, float fFogStart, float fFogEnd, float fFogDensity) | ParaScripting::ParaScene | [static] |
SetGlobalWater(bool bEnable, float fWaterLevel) | ParaScripting::ParaScene | [static] |
SetMaximumAngle(float fMaxAngle) | ParaScripting::ParaScene | [static] |
SetModified(bool bModified) | ParaScripting::ParaScene | [static] |
SetShadowMethod(int nMethod) | ParaScripting::ParaScene | [static] |
SetTimeOfDay(float time) | ParaScripting::ParaScene | [static] |
SetTimeOfDaySTD(float time) | ParaScripting::ParaScene | [static] |
ShowHeadOnDisplay(bool bShow) | ParaScripting::ParaScene | [static] |
TogglePlayer() | ParaScripting::ParaScene | [static] |
UnregisterAllEvent() | ParaScripting::ParaScene | [static] |
UnregisterEvent(const char *sID) | ParaScripting::ParaScene | [static] |
UpdateOcean() | ParaScripting::ParaScene | [static] |