ParaScripting::ParaScene Member List

This is the complete list of members for ParaScripting::ParaScene, including all inherited members.

AddWaterRipple(float x, float y, float z)ParaScripting::ParaScene [static]
AdvanceTimeOfDay(float timeDelta)ParaScripting::ParaScene [static]
Attach(ParaObject &pObj)ParaScripting::ParaScene [static]
CreateCharacter(const char *strObjectName, const char *strMultiAnimationAssetName, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling)ParaScripting::ParaScene [static]
CreateCharacter(const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling) (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
CreateCharacter__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, const char *strScript, bool bIsGlobal, float fRadius, float fFacing, float fScaling)ParaScripting::ParaScene [static]
CreateDynamicPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bRenderMesh)ParaScripting::ParaScene [static]
CreateFloor(const char *strObjectName, const char *strSpriteAssetName, const char *strTextureAssetName, float fWidth, float fDepth, float fFacing)ParaScripting::ParaScene [static]
CreateGlobalTerrain(float fRadius, int nDepth, const char *sHeightmapfile, float fTerrainSize, float fElevscale, int bSwapvertical, const char *sMainTextureFile, const char *sCommonTextureFile, int nMaxBlockSize, float fDetailThreshold)ParaScripting::ParaScene [static]
CreateLightObject(const char *strObjectName, float fPosX, float fPosY, float fPosZ, const char *sLightParams, const char *localMatrix)ParaScripting::ParaScene [static]
CreateManagedLoader(const char *sLoaderName)ParaScripting::ParaScene [static]
CreateMeshObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix)ParaScripting::ParaScene [static]
CreateMeshObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, float fFacing, bool bSolid, const char *localMatrix) (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
CreateMeshPhysicsObject(const char *strObjectName, const char *strMeshAssetName, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix)ParaScripting::ParaScene [static]
CreateMeshPhysicsObject(const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix) (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
CreateMeshPhysicsObject__(ParaObject *pOut, const char *strObjectName, ParaAssetObject &asset, float fOBB_X, float fOBB_Y, float fOBB_Z, bool bApplyPhysics, const char *localMatrix)ParaScripting::ParaScene [static]
CreatePortal(const char *sPortalName, const char *sHomeZone, const char *sTargetZone, const char *sQuadVertices, float width, float height, float depth, float facing)ParaScripting::ParaScene [static]
CreateSkyBox(const char *strObjectName, const char *strMeshAssetName, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset)ParaScripting::ParaScene [static]
CreateSkyBox_(const char *strObjectName, ParaAssetObject &asset, float fScaleX, float fScaleY, float fScaleZ, float fHeightOffset) (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
CreateVoxelMesh(const char *strObjectName, const char *sGridFileName, const char *sTextureFileName)ParaScripting::ParaScene [static]
CreateWorld(const char *sWorldName, float fWorldSize, const char *sConfigFile)ParaScripting::ParaScene [static]
CreateZone(const char *sZoneName, const char *sBoundingVolumes, float width, float height, float depth, float facing)ParaScripting::ParaScene [static]
Delete(ParaObject &pObj)ParaScripting::ParaScene [static]
DeleteMiniSceneGraph(const char *name)ParaScripting::ParaScene [static]
DeleteSkyBox(const char *strObjectName)ParaScripting::ParaScene [static]
Detach(ParaObject &pObj)ParaScripting::ParaScene [static]
Enable3DCanvas(int nIndex, bool bEnabled)ParaScripting::ParaScene [static]
EnableLighting(bool bEnable)ParaScripting::ParaScene [static]
EnableMiniSceneGraph(bool bEnable)ParaScripting::ParaScene [static]
EnableMouseClick(bool bEnable)ParaScripting::ParaScene [static]
EnablePostProcessing(bool bEnable, const char *sCallbackScript)ParaScripting::ParaScene [static]
EnableScene(bool bEnable)ParaScripting::ParaScene [static]
Execute(const char *strCmd)ParaScripting::ParaScene [static]
FireMissile(int nMissileID, float fSpeed, float fromX, float fromY, float fromZ, float toX, float toY, float toZ)ParaScripting::ParaScene [static]
FireMissile1(const char *assetname, float fSpeed, float fromX, float fromY, float fromZ, float toX, float toY, float toZ) (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
FireMissile2(ParaAssetObject &asset, float fSpeed, float fromX, float fromY, float fromZ, float toX, float toY, float toZ) (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
Get3DCanvas(int nIndex)ParaScripting::ParaScene [static]
Get3DCanvas__(Para3DCanvas *pCanvas, int nIndex)ParaScripting::ParaScene [static]
GetActionMeshesBySphere(const object &inout, float x, float y, float z, float radius)ParaScripting::ParaScene [static]
GetAttributeObject()ParaScripting::ParaScene [static]
GetAttributeObject_(ParaAttributeObject &output)ParaScripting::ParaScene [static]
GetAttributeObjectOcean()ParaScripting::ParaScene [static]
GetAttributeObjectOcean_(ParaAttributeObject &output)ParaScripting::ParaScene [static]
GetAttributeObjectPlayer()ParaScripting::ParaScene [static]
GetAttributeObjectPlayer_(ParaAttributeObject &output)ParaScripting::ParaScene [static]
GetAttributeObjectSky()ParaScripting::ParaScene [static]
GetAttributeObjectSky_(ParaAttributeObject &output)ParaScripting::ParaScene [static]
GetCurrentActor()ParaScripting::ParaScene [static]
GetDayLength()ParaScripting::ParaScene [static]
GetGlobalWaterLevel()ParaScripting::ParaScene [static]
GetMiniSceneGraph(const char *name)ParaScripting::ParaScene [static]
GetNextObject(ParaObject &obj)ParaScripting::ParaScene [static]
GetObject(const char *strObjName)ParaScripting::ParaScene [static]
GetObject3(float x, float y, float z)ParaScripting::ParaScene [static]
GetObject4(float x, float y, float z, float fEpsilon)ParaScripting::ParaScene [static]
GetObject_(ParaObject *pOut, const char *strObjName)ParaScripting::ParaScene [static]
GetObjectByViewBox(const object &viewbox)ParaScripting::ParaScene [static]
GetObjectsByScreenRect(const object &inout, int left, int top, int right, int bottom, const char *sFilterFunc, float fMaxDistance)ParaScripting::ParaScene [static]
GetObjectsBySphere(const object &inout, float x, float y, float z, float radius, const char *sFilterFunc)ParaScripting::ParaScene [static]
GetPlayer()ParaScripting::ParaScene [static]
GetPlayer_(ParaObject *pOut)ParaScripting::ParaScene [static]
GetPostProcessingScene()ParaScripting::ParaScene [static]
GetShadowMethod() (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
GetTimeOfDay()ParaScripting::ParaScene [static]
GetTimeOfDaySTD()ParaScripting::ParaScene [static]
GetTotalCanvasNum()ParaScripting::ParaScene [static]
IsGlobalWaterEnabled()ParaScripting::ParaScene [static]
IsHeadOnDisplayShown()ParaScripting::ParaScene [static]
IsLightingEnabled() (defined in ParaScripting::ParaScene)ParaScripting::ParaScene [static]
IsMiniSceneGraphEnabled()ParaScripting::ParaScene [static]
IsModified()ParaScripting::ParaScene [static]
IsPostProcessingEnabled()ParaScripting::ParaScene [static]
IsSceneEnabled()ParaScripting::ParaScene [static]
IsScenePaused()ParaScripting::ParaScene [static]
MousePick(float fMaxDistance, const char *sFilterFunc)ParaScripting::ParaScene [static]
OnTerrainChanged(float x, float y, float fRadius)ParaScripting::ParaScene [static]
PauseScene(bool bEnable)ParaScripting::ParaScene [static]
Play3DSound(const char *strSoundAssetName, float fX, float fY, float fZ)ParaScripting::ParaScene [static]
RegisterEvent(const char *sID, const char *sScript)ParaScripting::ParaScene [static]
RegisterEvent1(DWORD nEventType, const char *sID, const char *sScript)ParaScripting::ParaScene [static]
Reset()ParaScripting::ParaScene [static]
SaveAllCharacters()ParaScripting::ParaScene [static]
SelectObject(int nGroupIndex, float x, float y, float z, float radius, const char *sFilterFunc)ParaScripting::ParaScene [static]
SelectObject1(int nGroupIndex, float x1, float y1, float z1, float x2, float y2, float z2, float fRotY, const char *sFilterFunc)ParaScripting::ParaScene [static]
SetCurrentActor(ParaObject pActor)ParaScripting::ParaScene [static]
SetDayLength(float fMinutes)ParaScripting::ParaScene [static]
SetFog(bool bRenderFog, const char *strFogColor, float fFogStart, float fFogEnd, float fFogDensity)ParaScripting::ParaScene [static]
SetGlobalWater(bool bEnable, float fWaterLevel)ParaScripting::ParaScene [static]
SetMaximumAngle(float fMaxAngle)ParaScripting::ParaScene [static]
SetModified(bool bModified)ParaScripting::ParaScene [static]
SetShadowMethod(int nMethod)ParaScripting::ParaScene [static]
SetTimeOfDay(float time)ParaScripting::ParaScene [static]
SetTimeOfDaySTD(float time)ParaScripting::ParaScene [static]
ShowHeadOnDisplay(bool bShow)ParaScripting::ParaScene [static]
TogglePlayer()ParaScripting::ParaScene [static]
UnregisterAllEvent()ParaScripting::ParaScene [static]
UnregisterEvent(const char *sID)ParaScripting::ParaScene [static]
UpdateOcean()ParaScripting::ParaScene [static]


Generated on Mon Dec 1 14:34:46 2008 for NPL Scripting Reference for ParaEngine by  doxygen 1.5.2