---+!! Developer Application Developers is an application to create, edit, submit other applications. Application developers can create a new application from several predefined template and submit applications to application directory. %TOC% ---++ 3D 美术资源实时统计 美术人员通过: 点击帕拉巫开发-->美术工具集-->显示引擎统计数据(F4) 激活实时统计 实时统计显示在左上角,含义如下 | *field* | *description* | | 30FPS | 表示当前的渲染帧数的平均值. 上限是30FPS(偶尔变成28,29是正常现象), 如果一直维持在25-27FPS ,表示渲染出现了瓶颈 | | tri | 表示当前摄影机中所有交给GPU处理的各种多边形(mesh+char+ui+other+terra)的总和. <b>如果开启阴影则所有投影物体多边形数目翻倍; 如果开启水面反射,则所有反射物体多边形数目翻倍 </b> 如果要看原始模型面数可以将影子和水去掉。 <b>一般的显卡在100K-150K左右以下速度可以很正常。对于人口多的地方:最多40K给场景, 60K预留给人物</b> | | mesh | 所有的静态3D模型的多边形数。同样影子和反射会将其翻倍 | | char | 所有的人物等动态模型的多边形数。同样影子和反射会将其翻倍 | | terra | 地表多边形数。同样反射会将其翻倍 | | others | 海洋等的边形数。| | meshes:B->F:n | 大型模型的数目,从前向后渲染。 大型模型一般可以遮挡小模型,从而减少渲染量。<b>要尽量减少大模型的数目,一般是0-5</b> | | meshes:F->B:n1(n2) | n1是小模型的数目,从后向前渲染。n2是交给显卡的实际渲染的小模型的数目。 如果n2<n1, 表示摄影机中部分小模型被地形或大建筑遮挡住,从而不用渲染。<b>要尽量让n1>>n2, 比如60(5)</b> | | meshes:char:n1(n2) | n1是人物的数目。n2是交给显卡的实际渲染的人物数目。 如果n2<n1, 表示摄影机中部分人物被地形或大建筑遮挡住,从而不用渲染。<b>要尽量让n1>>n2, 比如30(8)</b> | | meshes:post:n1 | 透明物体的数目。越少越好| | ocean:n1 | 海洋Tile的数目。海水最好不要和大建筑或人群设计在一起。 很占资源 | | sentient object:n1 | 世界中被仿真的AI数目| | shadow casters:n1 receivers: n2 | n1 投射阴影的物体数, n2接受阴影的物体数 | ---++ Summary of Contents * Install modules * Module consists of one module definition file and several template files. See the sample module definition file. * Module can have replaceables (defined in module definition file) which the user can specify before creating their own class * Developers can create module used by other developers * Preinstalled modules * application module * MCML page control module * IDE module * window module: singleton, instanced, top level, etc. * test file module __Sample module definition file__ %CODE{"lua"}% --[[ Title: a sample module file Author(s): LiXizhi Date: 2008/3/5 Desc: use the lib: ------------------------------------------------------------ NPL.load("(gl)script/kids/3DMapSystemApp/Developers/sample_module.lua"); ------------------------------------------------------------ -- file1.lua is assumed to be at the same directory as the sample_module. %MODULEFILE{"file1.lua", replace = { {from = "%SRC_DIR%", to="%INSTALL_DIR%"}, {from = "2008/3/5", to="%DATE%"}, {from = "SampleApp", to="%INSTALL_NAME%"}, }, post_func="", dest = "%INSTALL_DIR%/%SRC_NAME%", }% %MODULEFILE{"file2.lua", replace = { {from = "%SRC_DIR%", to="%INSTALL_DIR%"}, {from = "2008/3/5", to="%DATE%"}, {from = "SampleApp", to="%INSTALL_NAME%"}, }, post_func="", dest = "%INSTALL_DIR%/%SRC_NAME%", }% Description: * MODULEFILE: each module can contain one or several module files usually in its comment block, like this file. * first string: the file path of the source template file. It does not contain parent path, it is assumed to be located at the same directory of the this module file. * replace: an array of replaceables. Replaceable can contain predefined variables. * INSTALL_DIR: where the user specified to install the module. such as "script/myapp" * INSTALL_NAME: what name the user specified to install, such as "MyModule" * SRC_NAME: name of the source template file. in the above case, it is "file1.lua" * SRC_DIR: directory of the source template file. in the above case, it is the directory of this module file. * post_func: the function to be called to perform some manual refinement after replaceables are performed. * dest: the destination directory where the new instance of this file is installed. ]] if(not sample_modules) then sample_modules = {} end -- this is an sample post processing function that replaces one string with another in the template file. -- @param input: input file text string -- @return: result file text string. function sample_modules.file1_post_func(input) return string.gsub(input, "LiXizhi", "ParaEngine Corporation"); end %ENDCODE% ---++ Screenshots & User Guide __UI sample__ : Press F5 and choose solution manager to see this alive in ParaIDE.net | *make module* | *Install module* | | <img src="%ATTACHURLPATH%/Make_module.jpg" alt="Make_module.jpg" /> | <img src="%ATTACHURLPATH%/Install_module.jpg" alt="Install_module.jpg" /> | ---++ Detailed Documentation 李西峙(李西峙) 10:23:45 http://wiki/twiki/bin/view/Main/DeveloperApp 李西峙(李西峙) 10:25:48 你看看这个程序,教给你开发如何。 之前让你看过的内容,都可以用上了。 张磊(张磊) 10:27:04 开发啥呢~~~ ? 李西峙(李西峙) 10:28:41 开发程序的程序。 李西峙(李西峙) 10:31:20 有点像 新建各种程序的向导。 张磊(张磊) 10:31:33 在这里面添加模块? 张磊(张磊) 10:32:27 有点像 新建各种程序的向导。 还是用npl mcml实现是吧? 李西峙(李西峙) 10:33:03 这是原来用C#做的一个界面。 但是用起来不方便。我们用NPL MCML做一个许多页面的,向导模式的新建程序的程序 李西峙(李西峙) 10:34:00 我们可以先讨论下具体的UI和功能。 李西峙(李西峙) 10:34:42 这将是未来内外部的开发者都会使用的一个关键程序 李西峙(李西峙) 10:35:10 相当于Visual Studio 中的 File->new 张磊(张磊) 10:35:22 了解了~~~~ 就是功能,展现形式 是类似与 现在是用 npl mcml来实现~~? 李西峙(李西峙) 10:35:35 npl mcml来实现 张磊(张磊) 10:35:48 就是可视化操作了 是这样吧 李西峙(李西峙) 10:36:06 向导式的UI. 下一步 下一步 下一步 下一步 完成 李西峙(李西峙) 10:36:49 UI部分可以用MCML实现。 李西峙(李西峙) 10:36:57 相当于学习MCML了。 李西峙(李西峙) 10:37:19 逻辑部分和之前的Wiki DocGen 是一样的。 李西峙(李西峙) 10:37:30 也要许多regular expression. -- Main.LiXizhi - 21 Mar 2008 %COMMENT% ---++ Installation Instructions __Note:__ You do not need to install anything on the client to use this contrib package. * Download the ZIP file from the app web (see below) * Restart application ---++ Application Info | Author: | TWiki:Main/LiXizhi | | Copyright ©: | 2008 ParaEngine Corporation, All Rights Reserved | | License: | GPL ([[http://www.gnu.org/copyleft/gpl.html][GNU General Public License]]) | | Dependencies: | none, OfficialApps | | Version: | 1.0 | | Change History: | | | 21 Mar 2008: | Initial version | | Home: | %TOPIC% | | Feedback: | %TOPIC%Dev | | Appraisal: | %TOPIC%Appraisal | __Related Topics:__ InsidePE.WebHome -- TWiki:Main/LiXizhi - 21 Mar 2008 <!-- replace 21 Mar 2008 with %$DATE% for Build module, to get build date -->
AppForm
TopicClassification
NormalApp
AppCategory
Official
TestedOnPE
ParaEngineVersion01x00
InstalledOnPE
No, Yes
DemoUrl
http://
DevelopedInSVN
No, Yes
ModificationPolicy
PleaseFeelFreeToModify
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