Coding Style in ParaEngine coding conventions used in C , NPL, C# projects in ParaEngine. Edited by LiXizhi References Lua Coding Style: http://lua users...
C /CLI LiXizhi says: there is a major difference between syntax of C .net and the most recent C /CLI. u need the recent one, of course. http://en.wikipedia...
NPL Reference Manual (weekly built version) NPL reference manual Note: The reference manual is on Intranet of ParaEngine. You may not be able to see any content in...
Andy, Lorne, Xizhi, Let us design bag and item system here Draft thought of Xizhi Global Store ID int , Unique Indexed PrimeKey asset string key like...
Optimaze you NPL/Lua Code Basic facts from Lua GEM book: http://www.lua.org/gems/sample.pdf Before running any code, Lua translates (precompiles) the source...
Documentation for Developers This topic covers documentation for developers who are developing and refining core modules of ParaEngine and NPL. Currently only for...
We are hiring We are seeking passionate people who could join us in the development of the next generation game technologies and its applications. At ParaEngine, you...
Art Pipeline () What is an art pipeline? An art pipeline, in tangible form, is a text document written by a member (such as TechnicalArtist (TA)) of an art team...
Frame Rate Optimization Excerpt and partially modified from Game Studio Manual A7: Frame Rate Optimization The frame rate is the number of frames rendered per second...
Official Documentation Official documentation pages were written and carefully reviewed by ParaEngine software engineers. General Reference Installation...
ParaWorld Marketplace a central place per application for selling and buying tradable items. Title a central place per application for selling and buying tradable...
ParaWorld Map a central place per application for selling and buying tradable items. Title a central place per application for selling and buying tradable...
ParaWorld Inventory a central place per application for selling and buying tradable items. Title a central place per application for selling and buying tradable...
ParaWorld Auth It is for client and application to authenticate a user and return or verify a session key. Title It is for client and application to authenticate...
ParaWorld Apps a central place per application for selling and buying tradable items. Title a central place per application for selling and buying tradable...
ParaWorld Actionfeed a central place per application for selling and buying tradable items. Title a central place per application for selling and buying tradable...
JgslLib Design doc of Jabber Game Server Lite(JGSL) Author(s) LiXizhi Date: 2007/11/6, doc replenished 2008.6.22 by LiXizhi, refactored by 2008.12.27 LiXizhi...
JGSL serverproxy epolling style server proxy for client communicating with server. Title epolling style server proxy for client communicating with server....
JGSL server OBSOLETED use JGSL grid instead: When a jabber server receives a message from the client, it will accept it or reject it. If accepted, it will reply so...